Friday, August 14, 2009
The Final Session: In Which We Decide Future Events
So, as everyone knows by now, this campaign is hereby ended, due to lack of time and DM burnout. However, we did continue the storyline in our last session (7/30) and came up with a projected future series of events. Herein lie the accounts of the various invasions of the new Hora Quan Empire.
Also, guys, as I plan to write up Janan's crazy crossdressing lesbian romance at some point, I'd really appreciate it if y'all could forward me any extra campaign/world info you have. Metagaming for the win!
What Was Happening Behind the Secretive, Secretive Scenes:
The Diamond Throne was approaching Freja, offering to set her up as Empress of the Hora Quan in return for her basically being their puppet.
Anika was off being Robin Hood? or is this a future event?
Janan was actually a girl!
Blank was planning a possible coup, if necessary. (Read: if Leif takes over.)
Sigrid was getting really sick of all this political bullshit and she and Ganan were thinking of just leaving for another plane.
Leif was conniving with Kheriim and by extension Kaperi.
Halden was actually a drunken idiot!
Er...Ghalib still didn't care about anything but the library and his family.
Cho Dan (?sp) made overtures towards Leif, who was considering forming an alliance with them.
The Harrid are thinking of invading Xanadu. More magic to eat!
Stavros is ready to be allies with anyone who will help against the Harrid. Various people try to take advantage of this.
What Would Have Happened:
Sigrid and Ganan leave. (Yes, I know she was planning on sinking the island, but let's just forget about that for the sake of the plot, alright?)
The Giants invade! with Freya as a sock-puppet sort of ruler.
Leif ousts the Giants with the aid of Cho Dan.
The Harrid invade EVERYWHERE.
(cue battle with clockwork army!)
Anika forments a rebellion in Diamond throne territory.
Blank is the mastermind behind the rebellion in Xanadu, supposedly led by Halden.
Mihal catches up with Janan. They help with the rebellions, traveling around and having their EPIC CRAZY ROMANCE. (ahem.)
Eventually, the forces of Good (or at least the protagonists) prevail! Halden and Anika jointly rule over the Diamond Throne & Xanadu. [PLOT HOLE OF GINORMOUS PROPORTIONS BEING THE HEART OF THE SEA GODDAMN IT I NEED MORE INFO FROM ODDYSEY GRAR] Blank is Commandant! And not only owns the whole ocean, but EVERYTHING.
It works out well for everyone who doesn't die a terrible awful death at some point.
RL Quotage from Friday, July 30th:
"Giant squid are well known for their arrogance." - Oddysey
"Sean Connery is pretty delicious." - Qwerty
"You hate the Grand Canyon? What did the geographical feature do to arouse your ire?" - Oddysey, to Artemis
"At least I win a moral victory." *pause* "By which I mean an imaginary one." - Oddysey
Monday, July 20, 2009
The Bearverine is finished!
Saturday, July 18, 2009
Session 7: In Which Halden Spends Quality Time With His Grandfather, And We Learn Our Lesson About Dark Magic Tunnels of Doom
Recap:
- We sleep on the beach (with watches! to keep away dark forces of deathly doom!) to regain spells, etc.
- Third Watch: Aed & Janan hear a bizarre shriek. Aed wakes Stavros and Janan sneaks off to investigate.
- We hear the shriek again. (ohnoes!)
- Janan approaches the ocean and finally recognizes the sound, remembering that it is mating season for the eels of Gorzam.
- The following morning, Aed teleports us back to Xanadu.
- While arguing what to do about ded!Halden, we are noticed by guards, who, naturally, notify Sigrid of the crazy people carrying the prince's corpse!
- She is Not Pleased.
- Soern cannot revive Halden until the following day, for unspecified spell slot related reasons.
- Halden LIVVEEESS! But is not stumbling around in search of brains, only in search of beer.
- We then go to Gorzam in search of Blank (teleportation instead of tunnels being seen as the better part of magical travel).
- Uncle Grisby's Tavern!
- Uncle Grisby has no knowledge of Blank's current whereabouts.
- We know that Blank and Sebastian set out for Gorzam at the same time but on different ships. Blank & co. never arrived, but Sebastian did.
- We find this suspicious, and go talk to Sebastian.
- Apparently, according to Sebastian, Blank got distracted by something and said that he needed to go do something else.
- After some somewhat confusing discussion, we go off to the Pirate's Cove (with passwords provided by Sebastian) to rescue Antonio, one of Blank's Admirals and Sebastian's younger brother, from the bad!pirates (i.e., the probable rum smugglers who are not honest enough dishonest men to put their dishonest drinks on the honest black market! ...um...)
- Janan, forgetting about the passwords, attempts to charm his way in.
- This fails.
- In a way that should classify it as a total!fail (TM).
- Kheriim attacks one of the two guards, then Stavros attacks the other one, engaging us all in battle. One guard manages to call for assistance, so then we had to fight those too.
- We defeat them: yay us!, and decide to let them live if they promise to become honest fishmongers. (Why yes, Kheriim was the one to check their motives. However did you guess?)
- We then go to get Antonio from his cell with their admittedly coerced assistance.
- After locating Antonio, we also locate R(?what's his name?) the leader of these dread rum smugglers. Kheriim sends an elemental into his room to wake him up (really, with the way she summons these fire elemenatals, you'd think she and Janan would be better friends...) and after he is chased out of his bedroom by fire! we interrogate him.
- While talking, R says it doesn't matter if we kill him because "Don Maurice" will resurrect him.
- He refuses to answer any further questions so we decide to forcibly take him back to Xanadu.
Most Skaraavan women are actually "men," where "man" means someone who has been horribly subjugated for at least a year and then escaped on his own and killed at least three dread magic-eating birds with his bare hands.
Quotage:
"There is sprite at the end of the tunnel!"-Foole, to Artemis re: her thirst on the way to D&D
"THOSE are the shrieking toads. They always croak louder when they're about to feed..."-qwerty, re: cryptic comments between maggie and oddysey regarding what turns out to be the shrieking eels of gorzam
"You can't argue statistics with an angry mother."-foole & qwerty to oddysey re: her rational arguments against Sigrid's rage at Leif and everyone else
"I can be a pirate!" -Artemis, Kheriim
"...technically."-qwerty
"You know, bondage is a good look on you."-me, Janan, to a shackled Antonio
"Oh!I know that game!"-Artemis, Kheriim, re: mind stab
"That's not a game."-foole, Aed
"It's an excellent game! Verrik children play it all the time!"-Artemis, Kheriim
"..This explains so much."-me, Janan
Soundtrack Continued
Friday, July 17, 2009
Alastor's Domain
Session 6: That's Animist, That Is! Rocks Are People Too!
Recap:
- Session starts with us outside the temple of Doom.
- Aed teleports us to Xanadu's docks. (Huzzah, we don't die of teleport failure!)
- Janan and Kheriim argue about stones' sentience.
- Elsewhere in the temple district, a Clockwork Bearverine gets loose and causes mayhem. Soern claims no knowledge of said beast.
- We find Sigrid fighting and destroying the clockwork bearverine.
- Sigrid is debriefed on the cup-getting venture.
- Sigrid holds a conference with Soern, Ghalib, Aed, and Stavros about the cup. Janan and Halden hit the bars. Leif and Kheriim do their things. (?)
The cup is only mentioned one other time in Ghalib's studies, and that in conjunction with the stone tablet we'd already found.
The tablet had been a gift to the empire. Pre-Harrid but still subjugated Skaraavan wanted a place to hide it and keep it safe. - Soern fills the cup with gold, as referenced in one of the scraps of info Ghalib previously found, and asks its powers, limitations, and capabilities.
- The cryptic answer: "Life. Death. Prophecy."
- There is then an argument over who should bleed in the cup, to test that aspect. Ghalib is irritated by powerful adults acting sillier than his youngest daughters, and cuts his hand to provide the blood. Sigrid slices her arm open to see if drinking the silvery elixir will cure her. (It does.) Sigrid then bleeds a pint of blood into the cup, and uses the elixir to heal Gannen of a terrible magical injury (previously unknown of to most present). Gannen is all better! And the Heart of the Sea is no longer acting weird. Oddly, Gannen and Sigrid disappear for the next couple of hours.
- The next part of the session was spent arguing about what quest the 11th levels would take up next. Possible choices included searching for Blank (lost somewhere in Gorzam), searching for possible Harrid scouts in Xanadu, going to deal with the Harrid problem in Skaraavan, returning to explore more of the tomb of Ozymandias, researching the shadowy bird who talked to Leif, ...
- Aed, Kheriim, and Leif talk to Soern about the magical shadowy bird. From what Soern says about the power involved, etc., we are Holy Hells! Monala must be behind this! And promptly freak out.
- We then decide to search for Blank in Gorzam, but by way of the tomb of Ozymandias ( a sort of compromise).
- Going through the tunnels, we make it to the ice cave without problems, only some strange noises off in the distance.
- Then we are attacked! And we do furious battle with shadowy crystaline porqupine-like humanoids.
- Leif nearly dies. A LOT.
- Leif ends up hitting Janan and Aed with a buffed up explosive crossbow bolt and nearly kills them both. Janan and Aed are Not Happy.
- HALDEN GETS KILLED OH NOES!!! D:
- We are finally victorious, but Halden is DED. So we decide to go back to Xanadu quick as can be to get him resurrected.
Notes:
Alession: God of Clockwork Beasts
Eliran: God of Sudden Death
Alanis: God of Not Actual Irony
Firing a ranged weapon through an ally's square is akin to attacking said ally. BAD LEIF.
We must now lobby for a cliched anime featuring time katanas. Because Time Katanas are More Awesome than you.
Quotage:
"ADVENTURER'S GUIDE FOR THE DUNGEON GUY!" -foole, re: craft (interior design)
"Katanas can freeze time!"-me
"No, no, they cut THROUGH time!"-foole
(re: discussion of why katanas are not as useful as western longswords and why anime style cleavage does not actually occur)
...distracted by time katanas. time passed. whoops.
"You appear on the docks. People give you some strange looks, but not too many, because people popping out of thin air is not the strangest thing to happen in Xanadu on a regular basis."-oddysey
"This is more of that verrik elitism, isn't it!"-me, Janan, re: kherriim's lack of respect for stones and/or earth elementals
"One of Soern's creatures got loose! Half moose, half platypus-"-Oddysey
"all deadly!"-me
(re: a clockwork bearverine getting loose in the temple district. Soern claims to have nothing to do with it.)
"Gannen! I have silvery elixir of awesome for you! Yes, it used to be my blood, but it's fine now!"-Artemis, Sigrid
Session 5: In Which Noone Remembers to Take Notes
Recap:
- The party sets off on their two month trip to Khorl, the closest port to the Deathwastes, in which there is apparently a temple containing the magic cup we're looking for(according to the stone tablet & Stavros).
- While en route, Halden has his eighteenth birthday, and there is much
rumrejoicingrum and rejoicing. - Janan convinces Halden to join him belowdecks. After they...entertained themselves and were on their way back up top, Janan notices the door to their room is magicked in some fashion. Halden does not care and goes on through. (sandwiches!) Nothing appears to happen to either Halden or Janan, so they decide to forget about it.
- Once they arrive in Khorl, Janan decides to go visit her mam's old brothel. The magic-users decline to come, instead hanging out with Aed in some tavern/inn as he studies the distant mountain in preparation for teleportation.
- The party landed in what turns out to be Zaz territory. Janan is noticed by a group of Zaz youngsters who attack as soon as they realize a Yarlz lad is in their midst. Stavros and Halden step in to help, and the battle ends with several dead thirteen-year-olds. (It's alright; they had it coming. They attacked us.)
- The non-magic-users make their way to the brothel. Janan visits with old friends and ends up mysteriously disappearing for a while. Stavros is intrigued by the brothel and Halden disappears (most un-mysteriously) for a while.
- Stavros and Halden meet back up with the magic-users, but there is still no Janan. Cue argument about looking for him, waiting for him, ditching him, etc.
- Janan shows up all "Ready to go?" and many people want to slap him.
- Aed teleports the group. We do not die! Or get split into many pieces across the lands! Huzzah!
- We arrive at the Rakshasa citadel, AKA the Temple of Elemental Evil (consencrated to Fire, Death, and EVIL)
- It appears most evil. We explore, but nothing exciting happens until we find an altar. Stavros' approach somehow triggers the opening of a secret door. Clearly, this means we must rush ahead into the dank dark tunnel of DOOM with nary a care.
- We come into a great big chamber with a ginormous chasm and a stone bridge connecting our side to the other side with an altar and the Magic Cup of Quest-Fullfillment.
- The magic-users are pragmatic and cautious, staying on the one side and making great plans. The non-magic-users are unsure what the words pragmatic and cautious mean, and blithely make their way across.
- Halden decides in his infinite wisdom that as this is a temple of fire, blood, and evil, that it would totally be the best plan to bleed into the magical cup. Luckily, this appears to do nothing besides create a silvery sort of substance.
- Aed decides in his infinite wisdom to use magic! to lift the cup up and transport it to the other side.
- We are then attacked by shadowy skeletons. Many of them. Clearly the timing of this was completely coincidental.
- Victory is ours, but we all suffer injury, particularly Stavros who finds himself rather near death. However, when he touches the cup, it heals him.
- We then chill outside the temple waiting for Aed to prep his teleport spell.
Notes:
This party is rather polarized, but at least the two sides are even in number, even if the non-magic-users have to make do with an awesome npc rather than a third pc.
Quotage:
"It's like hobbits and birthdays, only with Russians and drinking!"-Qwerty, re: Halden's bday celebration
[re: discussion about Halden & his swift strike not being usable in sexual relations]
"It requires a weapon focus"-Artemis
"Yes..."-oddysey
"It has one. Longsword."-Artemis
"..."-Oddysey
"Not like that!" -Artemis
"But why is she cockblocking me?" -Boytoy, Halden, re: Kheriim's possessiveness
"The thing about humans you have to understand is that they do everything different. The one thing that is the same is that they do everything different." -Qwerty, Stavros
"I'm drunk. I'm Italian. It happens." -foole, re: suddenly emerging accent
"See, this is how you do this! You warn them, they go ahead and do it, and then later you go, ha ha! See! I told you so!" -Qwerty, Stavros, to Kheriim
"I do not see why I would not go with them. Khorl seems to be nice place?"-Qwerty, Stavros
"He was lost but now is found! Is like blind and wrenches."-Qwerty, Stavros, re: reappearance of missing Janan
Friday, July 10, 2009
Encyclopedia Divinia
This is Aed's most prized possession. In his quest to catalog all the gods of the realms, he records herein information on any Gods, Goddesses, and other Dieties he discovers or hears about.
DENOTHOLAN GODS
Hetragarin
Goddess of Time
Symbol: Hourglass
Stern and humourless (boooring)
Idonis
Deity of Truth, Beauty, And Love
Symbol: Hand holding a flower
Androgynous deity devoted to music and poetry
Johrd Ironthumb
God of Craftmanship, Building, And Engineering
Symbol: Obelisk
Labourers, craftsmen, and warriors
Mowren
God of Conflict, Strife, and War/God of Fate and Chance
Symbol: Pair of dice
Most see him as a meddling trickster
Niashra
Goddess of Nature And The Land/Goddess of Motherhood And Life
Symbol: Woman’s face made of leaves
Chief deity of the Denotholan pantheon
Vekik
God of Science, Alchemy, And Magic
Symbol: Composite of magical and mathematical symbols
Maintains the laws governing the physical world
OTHER WEll KNOWN GODS
Erixalimar, Dragonliege
Dragon God
Once was normal dragon until he ascended
Rallonoch The Giving
Savior Deity
Symbol: Number 8
Monotheistic god, followers think others are demons (maybe all demons are really gods…)
The Dead Gods
Hanavere Trinity
Nalos, Tayana, and Seron
“Killed” by the dramojh
The Rune Messiah
Litorian runechild
Xyphon
Verrik God
Symbol: Eye within an eye
Banished by the Verrik
NEWLY DISCOVERED GODS
Alanis
Goddess of Not Really Irony
Symbol: Bouquet of spoons(but no knife)
Alastor
God of Passion/God of Annoying Sigrid
Symbol: Rose
Aka Halas Torstead
(Patron God for Halden)
Alessio
God of Clockwork Beasts
Symbol: Turtle with a Gear for a shell (turtles are easier to draw than Bearverines)
Banjo
God of Puppetry
Symbol: Face with googly eyes and a clown hat
Bixi
Goddess of Finding Swords
Symbol: Sword inscribed with a question mark
Sister of Mixi and Wixi
Chulda
Goddess of Sea Sickness
Symbol: Face with a hand over the mouth
Cletus
God of Smiting Undead
Symbol: Cracked Skull
Eliran
God of Suddenly Dying
Symbol: Tombstone being struck by lightning
Jubilexis
God of Defeating Monala
Discovered by Paerk and Soern during the founding of the New Hora Quan
Miirehk
Goddess of Random Songs
Symbol: Die with musical notes for pips
(Patron goddess for Kheriim even though she doesn't believe)
Mixi
God of Finding Goblets
Symbol: Chalice with a question mark
Brother of Bixi and Wixi
Nysa
Goddess of Starting Random Fights
Symbol: Two clashing fists
(Patron Goddess for Janan)
Pio
God of Not Listening to the Verrik
Symbol: Face with hands to sides of head
Rinaloo
God of Finding Islands Full Of Bees
Symbol: A bee on a field of waves
Samani
God of Keeping The Heart Of The Sea From Blowing Up
Symbol: A heart cracked down the middle with hands holding it together
Sklajh
God of Arguing Over Marching Order
Symbol: Series of footprints moving around one another
Taquelen
God of Shiny Things
Symbol: Starburst
Wit
God of Judgement In The Afterlife
Symbol: Balance weighing skulls
Not to be confused with Whit
Wixi
God of Finding Staffs/Staves
Symbol: A staff bent into a question mark at the top
Brother of Mixi and Bixi
Whit
Goddess of Descending Into Dark Dungeon Tunnnels
Symbol: Stairs in front of a dark tunnel opening
Not to be confused with Wit
Zava
God of Not Being Eaten By The Harrid
Symbol: A chained beak
(Patron God for Stavros)
Friday, June 26, 2009
Diplomatic Log 3
Thursday, June 25, 2009
Kheriim's Notes 2
Sunday, June 21, 2009
Session 4: In Which Our Intrepid Adventurers Find Themselves Inexplicably in Gorzam
Recap:
Following the fight with the ice golem, we return to the boat for sleep, setting watches.
Last watch (Leif and Kheriim) was the only eventful watch, with some shadowy thing approaching Leif and offering to teach him how to control the Heart of the Sea in return for powerful artifacts.
Leif had not intended to tell the rest of the party, but the innocent insistence of Kheriim combined with a terrible bluff check means we are all now aware.
We return to the ice caves!
Past where the ice golem had stood guard, we discover much awesome treasure and a bizarre stone tablet. Stavros recognizes the script, but cannot translate. Ancient form of Skaravanian?
-SIX HOURS LATER-
We spy an exit of some sort.
We exit!
Lo and behold, it is a cold frozen northland!
"This must be Gorzam," we say.
Ax confirms.
Blank calls Ax and is surprised to learn that we are in Gorzam.
Ax returns to the ship through the magical caves, dragging Halden with him, with the intent to sail to Gorzam and reunite with the party there.
We make our way into the city of Gorzam without! being attacked by wild yeti.
We go into the first bar Janan spots: The Yeti's Breath.
They have no rum.
This being Gorzam, they have no other alcohol either, just empty tankards and sighs and wails bemoaning the times when a fellow can't even get a flask of rum.
Kheriim 'makes friends' with a crazy guy who is apparently part of a PETA like movement and calls himself both a priest and a follower of the Great Icy JellyFish. (Guy has two eyepatches and wears a dead jellyfish for a hat.)
Stavros and Kheriim end up arguing about Verrik metaphysics.
Janan and Aed still want drinks, as does Stavros, so upon hearing a rumor of rum, we approach another bar: The Iceberg Lounge.
It's fancy.
And it has bouncers.
The bouncers do not like us.
We do not get any rum.
Luckily, we also do not get dead, despite Leif's almost starting a fight.
We then retire to yet another bar, one mentioned to Janan by Captain Blank: Uncle Grisby's Tavern.
We play cards and try not to kill eachother.
Captain Blank arrives in Gorzam!
Janan complains about Gorzam's brothels and their quality of service.
Blank refuses to let Janan sail his ship. Ever. End of story.
They finally decide to return to Xanadu with the information and treasure they've gathered, Blank communicating with Ax so that Ax will return Halden to Xanadu.
Our mission? To get the stone tablet translated!
Notes:
- Pio- God of Not Listening to the Verrik
- Nysa- Goddess of Starting Random Fights
Quotage:
"You're like typewriter barbie!" -me to qwerty, re: his typing skillz
"Halden, you are siblings with Leif, no?" -Qwerty, Stavros
"No." -Oddysey, Halden
"There are nicer ways to send a message than by ominous shadow!" -Artemis, Kheriim
"But not cooler." -Oddysey, Halden
"-and then it was nice and jungle and everything was nice, but then the harrid come and they eat all the magic and it is becoming a desert." -Qwerty, Stavros, re: skaravaan history of being subjugated
"It's weirdly cold."-Oddysey, Admiral Ax
"Weirdly cold in the tomb of ozymandias?"-Qwerty, Captain Blank
"Weirdly cold in Gorzam. ...Actually, it's not weird that it's cold in Gorzam, but it is weird that we are cold in Gorzam."-Oddysey, Admiral Ax
"How did you get to Gorzam?"-Qwerty, Captain Blank
"We walked."-saganatsu, Leif
"...Damn magic."-Qwerty, Captain Blank
"All pirates are Italian!" -oddysey
"Crazy guy, can I wear your hat?" -Artemis, Kheriim
"No! You may not wear my hat; it is mine!" -oddysey, crazy priest who reveres icy jellyfish
and other natural fauna
"You could just eat the citrus fruits without rum, couldn't you?" -Artemis, Kheriim, re: scurvy in Gorzam
"You're just chock full o' blasphemy!" -oddysey, crazy guy
"When was the last time a god directly affected your life?" -Artemis, Kheriim
"The other day I prayed to the god of seasickness and then I felt better!" -Foole, Aed
"Personally, I've always found the gods rather useful. See, when people go to the temple, they tend to leave their bags unattended, and I've always found that to be helpful, especially when the bar's price for ale goes up." -me, Janan
"I could go for alcoholic beverage." -Qwerty, Stavros
"Gorzam is the town where people care if you murder the bouncers!" -oddysey
"Halden's talents are in hitting things and then moping about it! He gets it from his parents." -oddysey
"I would like to remind the party once again that my gender is male till specified otherwise." -me, out of character
"I have only the greatest admiration for the jaw strength of faen!" -me, Janan, re: argument about using the term 'biter' to refer to faen
Saturday, June 20, 2009
NPC Profiles
Sunday, June 14, 2009
Session 3: Constant Vigilance! Velociraptors are sneaky creatures, don't you know?
We go into the tomb of Ozymandias.
Kheriim finds a secret tunnel.
This tunnel is cold, dark, and leading downwards.
It gets both colder and darker.
Suddenly, we are attacked! by a Grave Wolf.
This happens at approximately the same time we come upon an open chamber, size unknown but large enough that a globe light (radii of 20 feet) does not illuminate the sides.
Apparently, where there is one Grave Wolf, there are two more you missed on the spot check.
We do brave battle! And eventually prevail!
Although not without complications:
Leif hits Halden with an attack spell (as well as a wolf). Bad Leif!
Moving on, we come upon an ice golem guarding a giant door.
Janan attempts to be diplomatic.
This does not work.
We start fighting with it.
This does not work either.
Luckily, we all survive and manage to take the golem down, mostly due to Admiral Ax's higher level and Leif's early-spent rune attack.
Notes:
Leif is a terrible brother. D:
Grave Wolves come from up north, where they are said to haunt the houses of the dead. When Grave Wolves die, they dissipate into a cold mist.
Arguing with a construct such as a golem is akin to arguing with a calculator, and as futile.
Janan crit fails way too often.
Halden & Leif are likely to kill each other in future sessions if there is not an intervention of some kind.
Quotage:
"That is vague enough for me to approve!" -Qwerty, Commandant Blank, re: Sigrid's definition of tariff
"He says he'll totally tone down the border actions if you tone down the piracy." -oddysey, re: npc Giant ambassador from the Diamond Throne
"If it makes you and your brother feel better, I totally have a lock of each of your hair, so I can always bring you back" -Artemis, Sigrid
"...thanks, mom."-Oddysey, Halden
"I will give monkey comrade little push up!" -Qwerty, Stavros, re: lifting Ax for gliding purposes
"Was that in my fake Australian accent? NO. Therefore, out of character"-me
"I'll take rear guard. Velociraptors come from the outside."-PitrsApprentice, Admiral Ax
"I do not understand the ways of northerners yet, but in my homeland, we would not call this very cohesive group."-Qwerty, Stavros
"What are you talking about? The jungle is full of dungeons!"-oddysey, re: some player comment
"Haven't you played Diablo II?"-qwerty
"You don't cast magic missile at the darkness!"-qwerty re: Leif's protestations of total innocence though he totally almost killed his brother
"Don't do that! Velociraptors attack from the outside! have you never heard of a ranged weapon?"-PitrsApprentice, Admiral Ax
"I've *heard* of them, but they're for posers."-Oddysey, Halden
"The more you are speaking the less I am being inclined to believe you"--Qwerty, Stavros, re: Janan's "explainations"
"I'm going to give Halden CPR." - maggienotmegan, Janan
"He doesn't need CPR!" - Artemis
"But he does need restraining." - Pitrsaprentice, Admiral Ax
"I can do that!" - maggienotmegan, Janan
"What I'm wondering is how I survived gang life in Khorl..."-maggienotmegan, re: Janan's fail!stats
"Apparently they're not very badass in Khorl."-Artemis
Saturday, June 13, 2009
Session Summary in Song & Quotes
Out of Character:
"Did you have no personality? Er, the other way around?" - Maggienotmegan, in reference to Spock in the pilot episode.
"Was that in my fake australian accent? No.... therefore it was out of character." - maggienotmegan
"Bear in mind that wolf three is immobilized" - Pitrsaprentice
"Bears? wolves? what!" - Qwerty
"What are bears?" - Pitrsaprentice
-later-
"Oh" - Pitrsaprentice(not entirely sure on the in-characterness of this one. Qwerty wasn't speaking in character, and I'm not sure how confused Pitrsaprentice was)
"That's #1 and #2?" - Oddysey
"No,that's #1 and Halden" - saganatsu
"Halden at half health" - Artemis
"Yay! And he's next to a wolf he can't see! And it's the wolves turn!" - Oddysey
-later-
"Oh good! He rolled max damage!" - Oddysey
"It... disappears in a puff of smoke." - Oddysey
"Ice smoke." - Qwerty
"No more wolf corpse?" - Maggienotmegan
"No." - Oddysey
"No wolf corpse to loot?" - saganatsu
"No." - Oddysey
"No caltrops? no wolf pelts?" - Artemis
"No." - Oddysey
"No random silverware or napkins?" - Qwerty
"I don't need to roll for that. It's there!" - Artemis (referencing Fire Elemental)
(looking at character sheet) "What I'm wondering is how I survived gang life in chorral." - maggienotmegan
"apparently they're not very badass in Chorral." - Artemis
"I gave halden use rope! he can do that!" - Artemis
"So halden is our dungeon bitch?" - Qwerty
"But I gave him 'getting into trouble' stuff." - Artemis
"Yeah, exactly!" - Oddysey
"Oh god." - Artemis
"If we get trapped we can just use the farspeaking amulets." - Qwerty
"You really want to call your mom to bail you out?" - Artemis (to saganatsu)
"Well Ax could just call Blank, his boss." - Qwerty
"Yeah, call blank and say "everybody's dead". And then not respond. Because I'm dead." - karen
"So when should we run away?" - Qwerty
"How about before we're blinded?" - Qwerty (shortly after being blinded)
"I'm going to give Halden CPR." - maggienotmegan
"He doesn't need CPR!" - Artemis
"But he does need restraining." - Pitrsaprentice
"I can do that." - maggienotmegan
In Character:
"Oh that's what a tarrif is? Oh! I got it confused with the one where you kncok them unconsious, tie them to their boat, chum the waters, and sink their ship! " - Qwerty, Commandant Blank
"I do not fully understand the ways of these northerners, but in my homeland, this would not be considered a very cohesive team" - Qwerty, Stavros
Friday, June 12, 2009
In which we set out for adventure and find pudding
Diplomatic Log 2
Saturday, June 6, 2009
Session 2: In Which Janan Explains Things
Recap:
Leif researches in Xanadu Library with little luck
We sail for Ao-Manasa
Halden convinces Kheriim that Leif is a terrible person.
Janan convinces Halden that Janan is awesome.
Janan also convinces Kheriim of many spur-of-the-moment tall tales.
We arrive at Ao-Manasa
[unsure of order of events, but decided this made most logical sense, even if it might not be how it happened]
We talk to Taevin whats-his-name, who gives us more info about a different artifact, a staff. It has the power to control bees. (and does other stuff, but really, BEES. obviously more important. and awesome.)
Janan convinces Kheriim to go to a bar with the rest of them. (Leif is there to stop bad stuff from happening?)
Halden tries to start a fight with the whole bar.
Janan tries to seduce Halden while fighting him.
Halden passes out, really really drunk.
Janan and Aed start fighting about...something...semantics, mainly, on the return to the boat.
Kheriim ends up casting a spell, as does Leif, in order to convince them to return faster.
(Also at some point Janan inadverdantly implies that Sigrid sleeps around and Leif attacks him to defend his mother's honor. Janan is very confused by having somehow given insult and is Not Pleased with being attacked--ends up with a knife to Leif's throat and Aed's magical intervention.)
First plan is to find an island full of bees. Second, more logical plan is to make sail for the tomb of Ozymandius.
On the way, we are attacked by a White Pudding. (much more vicious than it sounds) We eventually prevail, but not without Janan ending up hanging upside down from the crow's nest and Kheriim sulking a hundred feet up. Good times. :D
Notes:
Ridalou-god of finding island full of bees (spelling?)
scrap of paper found by Leif in Wines of the South:
…(torn)…simply destroyed the Staff, and indeed, it has not been seen in a long …(smudged)…doubt that an item of such power could be destroyed by such a man, at least without any fanfare or record. This is particularly so when considering the nature of the Staff’s reputed powers…(smudged)…on several occasions that the object would bring doom upon any would-be destroyer. In any event, it is also known that the priest, Tai Lakquar, disappeared unexpectedly during the early…(smudged)…that he was a victim of Meren’s political ambitions, close as he had been to the new emperor’s father, but perhaps…(torn)…
info on scrap of paper as determined by Aed with object loresight:
- 2000 years old
- Last touched by: Leif
- Race of last to touch: human
- Creator: Tai Qualir
- Race of creator: human
- Purpose: to preserve knowledge
- Made of: paper/ink
- Location: Xanadu Library
info from Taevin about staff:
- forged for the first emperor of the hora quan
- Before the Aur Xica, son of first emperor created that
- Had a number of powers: storm controlling, attuned to positive energy, controlled bees
- Everyone assumes son had staff destroyed or hidden, because son went bad
Quotage:
"...Pantsless engineering?" -Oddysey, re: some note in her dm prep [context? what context?]
"...I think we're going to consume alcohol." -Artemis, Kheriim
"Sweet."-Oddysey, Halden
"What is this...watch?" -Artemis, Kherriim
"Watch! It's totally awesome. You see the person on watch gets to go up in the crow's next--the round thingamajig up there--and watches." -maggienotmegan, Janan
"For what?"-Artemis, Kherriim
"Whales."-maggienotmegan, Janan
"...big fish?"-Artemis, Kherriim
"Yeah! Sort of."-maggienotmegan, Janan
"Why?"-Artemis, Kherriim
"Because whales are magical. You have to watch real close, and don't blink, and if you see one, you yell out the magic phrase and they'll grant you a wish!" -maggienotmegan, Janan
"...what's the magic phrase?" -Artemis, Kherriim
(whispers)"Supercalifragiliousexpialidocious" -maggienotmegan, Janan
"Watch sounds like fun."-Artemis, Kherriim
"Well, tell you what, seeing as you've never done this before, I've got first watch, but I'll let you take it instead."-maggienotmegan, Janan
"The more the merrier! Well, really that's for orgies, but never mind that!"-maggienotmegan, Janan
Halden! am I right or am I right?"-maggienotmegan, Janan
"You're completely right! Getting drunk is exactly like reading!"-Oddysey, Halden
"You want to fight? Alright then! What're the stakes? Tell you what, I win, you have to kiss me, I lose, I have to kiss you."-maggienotmegan, Janan, to Halden re: his drunk fighting challenge
"Why is he running around screaming?"-Artemis, Kherriim
"Don't worry about it. Longstanding tradition of bartenders."-maggienotmegan, Janan
"He looks angry. And he's yelling at you."-Artemis, Kherriim
"Naw, don't worry about it! He's just expressing his appreciation of our complete enjoiment of the bar."-maggienotmegan, Janan
"And he's mouthing I'm going to kill you."-Artemis, Kherriim
"Sign of affection."-maggienotmegan, Janan
"Look, you break it, you buy it, right? So when you break something, it's like you bought it! so it's like you're giving them gold--except that you arent and it's broken, but not the point. Breaking things is perfectly fine." -maggienotmegan, Janan, to Kherriim, re: burning the bar down
"He started the undead thing."-Oddysey, Taevin
"Did he start democracy too? Because I heard democracy and undead, you know, are like that."-maggienotmegan, Janan
"...Democracy is not something I associate with the undead."-Oddysey, Taevin
"One corpse, one vote!"-Foole, Aed
"I'm very, very offended! I'm hurt!-maggienotmegan, Janan
"No,no! I'm going to kill you!"-Artemis, Kherriim
"...that's the sweetest thing anyone ever told me!"-maggienotmegan, Janan
"That. is a. bee sound. I know a bee sound when I hear one. I know a bee from a bonnet, a hawk from a handsaw, and the wind doesn't have to be north-north-west either"-maggienotmegan, Janan, to Halden, under the influence of ale & a ghostly sound spell
"whales whales whales whales that's not a whale whales whales whales"--Artemis, Kherriim, sung while watching for whales
"Do whales make thumps and slithery sounds?"-Artemis, Kherriim
"Way to sink the ship!"-maggienotmegan, Janan, re: magic water attack
"It's water. Water doesn't sink ships." -saganatsu, Leif
"Yes, it does! Water sinks ships all the time!"-maggienotmegan, Janan
Friday, June 5, 2009
Don Marko and Gorzams Gang War
Don Marko:
Sons of The Family are often left to their own devices, and are never given anything for free, unless they somehow “convince” people to give them things. Eventually, one of a generation is ruthless enough, clever enough, or well-liked enough that they are chosen to be the next Don (by the current Don). Don Marko’s first name also happens to be Don, and he won his status through more benevolence than ruthlessness. That is not to say he is any sort of pushover or pacifist. He is a fair person… for a pirate from Gorzam.
Don Marko is a few years younger than Blank, and has only been Don for about 15 years. Before that, he was in the traditional second-in-command position, running the Black Market on Gorzam’s main street. In the year 7, Iliam assassinated the old Don, and tried to claim that title as his own. But most of the inhabitants (and all of the Family patriarchs) recognized Don Marko instead. With the help of Blank, Don Marko hunted down and defeated Iliam. Shortly after, the Hora Quan officially annexed Gorzam.
Gang War:
Year 16: Two Brothers, Maurice and Gabriel Antolini, have a falling out at age 18. They become bitter rivals, and opposing gangs form around them. As time goes on, Maurice becomes more violent and ruthless, more than the Family usually is. There is a bar run by Maurice’s gang that is rumored to have rum, despite the shortage. It’s very expensive though, and has tight security. Gabriel stays true to the old ways, though he is less lenient when dealing with his brother’s gang.
Year 20: Patriarch Pazzesco disappears one moonless night. He is found months later, wearing animal skins and wielding a staff while chanting to a fire, in the footsteps of the mountainous region to the northeast. He is convinced to come back to Gorzam, but he begins recruiting people into his cult. Little is known about the cult, other than they occasionally lure Yetis down from the mountains to cause havoc, and that they have cabals out in the mountains footsteps.
Geography:
The city is on the southern end of the island. There is a main street that goes from the main port (1) to the black market city section (2), then angles to the east. The black market city section is where Don Marko’s headquarters are, and the family has a tight hold on that section. South of that section on the west side of the main street (3) is controlled by Maurices gang. The entire city on the east side of the main street (4) is where Gabriel has the most influence. The north section (5) is controlled by Pazzesco and his cult. That is to say, Pazzesco has little presence elsewhere, and it is the area with the most Yeti problems.
Outside of the city, to the west, is the rural area (6), where people lead a very similar life to those in the city, only they live on and operate farms, and are less affected by the politics of town, and more dominated by personal control of ones own farm. On the west coast of the island, is the Pirate Cove (7), currently under tight security by an unknown pirate. North of those areas is the Frozen Wastes (8), which are designated by no other geographical marker than it’s where things stop growing, so the rural folk have no reason to venture in there. North east, are the mountains (9), where vicious creatures such as Yetis, and some reclusive humanoids live in caves.