Friday, July 17, 2009
Alastor's Domain
Friday, July 10, 2009
Encyclopedia Divinia
This is Aed's most prized possession. In his quest to catalog all the gods of the realms, he records herein information on any Gods, Goddesses, and other Dieties he discovers or hears about.
DENOTHOLAN GODS
Hetragarin
Goddess of Time
Symbol: Hourglass
Stern and humourless (boooring)
Idonis
Deity of Truth, Beauty, And Love
Symbol: Hand holding a flower
Androgynous deity devoted to music and poetry
Johrd Ironthumb
God of Craftmanship, Building, And Engineering
Symbol: Obelisk
Labourers, craftsmen, and warriors
Mowren
God of Conflict, Strife, and War/God of Fate and Chance
Symbol: Pair of dice
Most see him as a meddling trickster
Niashra
Goddess of Nature And The Land/Goddess of Motherhood And Life
Symbol: Woman’s face made of leaves
Chief deity of the Denotholan pantheon
Vekik
God of Science, Alchemy, And Magic
Symbol: Composite of magical and mathematical symbols
Maintains the laws governing the physical world
OTHER WEll KNOWN GODS
Erixalimar, Dragonliege
Dragon God
Once was normal dragon until he ascended
Rallonoch The Giving
Savior Deity
Symbol: Number 8
Monotheistic god, followers think others are demons (maybe all demons are really gods…)
The Dead Gods
Hanavere Trinity
Nalos, Tayana, and Seron
“Killed” by the dramojh
The Rune Messiah
Litorian runechild
Xyphon
Verrik God
Symbol: Eye within an eye
Banished by the Verrik
NEWLY DISCOVERED GODS
Alanis
Goddess of Not Really Irony
Symbol: Bouquet of spoons(but no knife)
Alastor
God of Passion/God of Annoying Sigrid
Symbol: Rose
Aka Halas Torstead
(Patron God for Halden)
Alessio
God of Clockwork Beasts
Symbol: Turtle with a Gear for a shell (turtles are easier to draw than Bearverines)
Banjo
God of Puppetry
Symbol: Face with googly eyes and a clown hat
Bixi
Goddess of Finding Swords
Symbol: Sword inscribed with a question mark
Sister of Mixi and Wixi
Chulda
Goddess of Sea Sickness
Symbol: Face with a hand over the mouth
Cletus
God of Smiting Undead
Symbol: Cracked Skull
Eliran
God of Suddenly Dying
Symbol: Tombstone being struck by lightning
Jubilexis
God of Defeating Monala
Discovered by Paerk and Soern during the founding of the New Hora Quan
Miirehk
Goddess of Random Songs
Symbol: Die with musical notes for pips
(Patron goddess for Kheriim even though she doesn't believe)
Mixi
God of Finding Goblets
Symbol: Chalice with a question mark
Brother of Bixi and Wixi
Nysa
Goddess of Starting Random Fights
Symbol: Two clashing fists
(Patron Goddess for Janan)
Pio
God of Not Listening to the Verrik
Symbol: Face with hands to sides of head
Rinaloo
God of Finding Islands Full Of Bees
Symbol: A bee on a field of waves
Samani
God of Keeping The Heart Of The Sea From Blowing Up
Symbol: A heart cracked down the middle with hands holding it together
Sklajh
God of Arguing Over Marching Order
Symbol: Series of footprints moving around one another
Taquelen
God of Shiny Things
Symbol: Starburst
Wit
God of Judgement In The Afterlife
Symbol: Balance weighing skulls
Not to be confused with Whit
Wixi
God of Finding Staffs/Staves
Symbol: A staff bent into a question mark at the top
Brother of Mixi and Bixi
Whit
Goddess of Descending Into Dark Dungeon Tunnnels
Symbol: Stairs in front of a dark tunnel opening
Not to be confused with Wit
Zava
God of Not Being Eaten By The Harrid
Symbol: A chained beak
(Patron God for Stavros)
Saturday, June 20, 2009
NPC Profiles
Friday, June 5, 2009
Don Marko and Gorzams Gang War
Don Marko:
Sons of The Family are often left to their own devices, and are never given anything for free, unless they somehow “convince” people to give them things. Eventually, one of a generation is ruthless enough, clever enough, or well-liked enough that they are chosen to be the next Don (by the current Don). Don Marko’s first name also happens to be Don, and he won his status through more benevolence than ruthlessness. That is not to say he is any sort of pushover or pacifist. He is a fair person… for a pirate from Gorzam.
Don Marko is a few years younger than Blank, and has only been Don for about 15 years. Before that, he was in the traditional second-in-command position, running the Black Market on Gorzam’s main street. In the year 7, Iliam assassinated the old Don, and tried to claim that title as his own. But most of the inhabitants (and all of the Family patriarchs) recognized Don Marko instead. With the help of Blank, Don Marko hunted down and defeated Iliam. Shortly after, the Hora Quan officially annexed Gorzam.
Gang War:
Year 16: Two Brothers, Maurice and Gabriel Antolini, have a falling out at age 18. They become bitter rivals, and opposing gangs form around them. As time goes on, Maurice becomes more violent and ruthless, more than the Family usually is. There is a bar run by Maurice’s gang that is rumored to have rum, despite the shortage. It’s very expensive though, and has tight security. Gabriel stays true to the old ways, though he is less lenient when dealing with his brother’s gang.
Year 20: Patriarch Pazzesco disappears one moonless night. He is found months later, wearing animal skins and wielding a staff while chanting to a fire, in the footsteps of the mountainous region to the northeast. He is convinced to come back to Gorzam, but he begins recruiting people into his cult. Little is known about the cult, other than they occasionally lure Yetis down from the mountains to cause havoc, and that they have cabals out in the mountains footsteps.
Geography:

The city is on the southern end of the island. There is a main street that goes from the main port (1) to the black market city section (2), then angles to the east. The black market city section is where Don Marko’s headquarters are, and the family has a tight hold on that section. South of that section on the west side of the main street (3) is controlled by Maurices gang. The entire city on the east side of the main street (4) is where Gabriel has the most influence. The north section (5) is controlled by Pazzesco and his cult. That is to say, Pazzesco has little presence elsewhere, and it is the area with the most Yeti problems.
Outside of the city, to the west, is the rural area (6), where people lead a very similar life to those in the city, only they live on and operate farms, and are less affected by the politics of town, and more dominated by personal control of ones own farm. On the west coast of the island, is the Pirate Cove (7), currently under tight security by an unknown pirate. North of those areas is the Frozen Wastes (8), which are designated by no other geographical marker than it’s where things stop growing, so the rural folk have no reason to venture in there. North east, are the mountains (9), where vicious creatures such as Yetis, and some reclusive humanoids live in caves.
Tuesday, May 26, 2009
The Events of the Past 22 Years
Year 0 -- Restart the Heart of the Ocean
Year 1 -- Zho Dan starts to rebuild itself
Year 2 -- First set of twins (Leif and Freya)
-- Ea-Shamar and Dar-Shada get married
Year 3 -- Chak Itzin "materializes," complete with population (no memories)
-- Ice caves discovered beneath Xanadu
Year 4 -- Second set of twins (Annika and Halden)
-- Soern starts a magic academy
Year 5 -- Zho Dan finishes building itself, initiates formal relations with Xanadu
Year 6 -- First Ao-Manasa coup
Year 7 -- Brief war with the giants
Year 8 -- Chak Atzin's jealous god shows up (or at least, makes his presence known)
Year 9 -- Another magic showdown with Monala on the Jeweled Tree Island
Year 10 -- Blank founds Battlewitch Order
Year 11 -- Trade established with the southern cities
Year 12 -- Other Chak Atzin gods show up
Year 13 -- Jeweled Tree Island discovered to be growing
Year 14 -- Second Ao-Manasa coup
Year 15 -- Xanadu forces retake Ao-Manasa
Year 16 -- Soern takes Aed as an apprentice
Year 17 -- Giants disrupt trade with the southern cities
Year 18 -- Rumors start that Paerk is a giant snake
Year 19 -- Ghalib arrives and starts studying at the library
Year 20 -- Several sightings of a strange, unknown dragon
Year 21 -- Border skirmish with the giants
Year 22 -- Sigrid holds her summit
The exact details are still subject to change, but this lays out the broad outlines.
Saturday, May 23, 2009
Notes on Litorian Society
Patrilineal; Polygamy as norm due to high ratio of females to males. Also: adult females go into a “heat” – not uncontrollable, but sex is usually encouraged during these periods due to the greater chance of conception. When not in heat, conception is very rare. (There is an old fathers’ tale of Litorians that children conceived outside of heat are more likely to be boys.)
Males, once adult, make their own tents. This signifies their availability and they are then courted by adult females. If the male agrees to take a female or females as mates, the females move into his tent and provide for him (hunting, etc.).
Considered adult at age 15. May have truename ceremony or other acknowledgement of maturity before then, but 15 is the standard age for a litorian to leave their parents’ tent.
Nomadic—tents, but no horses, or very few. The tribes follow hunting trails but make semi-permanent camps where the males raise children & small crops. Females hunt in packs, faster and more deadly as a group.
Males considered precious because of rarity—a man who fathers sons will have more women wanting him as a mate, like any other good quality.
Children are in effect raised by the whole tribe, and may not even know which of their mothers is their biological mother (although most probably do) and most likely do not care or understand why other races’ children would care.
approx. 150-200 people in tribe at any given time; many leave for a different tribe upon adulthood
Litorian tribes don't put much stock in territoriality; it's impractical to have one person lead-and thus be responsible-for too many people. Each chief is chosen by the tribe's former chief, with the majority agreement of elders and shaman, and trained to take over--who does best in what role, etc. One chief will concede authority to another chief (if tribes are together) due to greater knowledge or experience--generally peacefully, sometimes after a physical calling out. There's no bad blood between tribes; all tribes are considered really one tribe, that of Litoria. Tribes often assist one another after attacks by Rhodin tribes or after illness, natural disasters, etc.